

Each player earns points for where they place in each race of the list, and the racer with the most points at the end will win the session.

Each multiplayer session is a playlist of races.
Need for speed payback upgrade#
Online races happen in a separate clone of the single-player map, and awards in multiplayer go back to upgrade your single player cars. Playing offline and online, in terms of how your vehicles perform, is nearly identical. In the meantime, I feel like most people will simply race online to earn the cash they need for their car upgrades. Yes, that is not great news right now, but it does mean Need for Speed Payback is easily fixed. The good news is that the game only requires a little tweaking of the in-game currency to fix its biggest issue. Also, the cash you earn from doing events is just a little too finite to make the progression flow smoothly. It is unfortunate but the sad truth is that the upgrades for your cars are just a little too expensive. Even with that currency, I did have to grind out a little, but nothing that really annoyed me. The currency I earned from racing offline would not have been enough to proceed swiftly, and without the currency I was given, the pacing of this game would have felt completely wrong. I count myself lucky since CGMagazine was given the $100 premium edition of the game to review, so I had a ton of loot box currency dropped in my lap. My final issue is the fact that this game has been tuned in a way that you cannot make it through comfortably without loot boxes. Need For Speed Payback (PlayStation 4) – gameplay images via Ghost Games and Electronic Arts
