
Orbit Tumble: Used to move around the Flare along the Y axis.

Orbit Radius: Used to set the distance from the camera to the center of the Flare. Target Z: Used to set the Z position for the Target camera mode.

Target XY: Used to set the XY position for the Target camera mode.
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Rotate: Used to set the direction of the camera along the Z axis when in Free camera mode. Spin: Used to set the direction of the camera along the X axis when in Free camera mode. Tumble: Used to set the direction of the camera along the Y axis when in Free camera mode. Target: When selected, the camera will always point at the direction that is set by the Target X, Y and Z parameters.Free: When selected, the direction that the camera is pointing is determined by the tumble, spin and rotate parameters.Position Z: Used to control the position of the camera in 3D space along the Z axis. Position XY: Used to control the position of the camera in 3D space along the XY axis. To achieve a wide angle effect, set a low Zoom value and use the Position Z parameter to move in closer to the composition. Zoom: Used to set the Camera zoom, which controls the view perspective. Pan: Enables you to pan and zoom across the center of the current composition in Z and Z space.Orbit: Enables you to orbit around the center of the current composition in XYZ space.Position: Enables you to move freely without restriction around the composition in XYZ space and includes the option of either Free or Target orientation modes.There are three available options to select from: Used to select the desired camera system. Built-in Camera GroupĬontains contextually aware parameters that are used to control the built-in 3D camera system.

Use Comp Light checkbox: When enabled, the Cast Shadow filter will ignore the built-in light and instead use the AE native lights for preview and final render of the current scene. In the case where there is more than one camera in the scene, the filter will use the camera that is placed at highest level in the layer stack. Use Comp Camera checkbox: When enabled, the Cast Shadow filter will ignore the built-in camera and instead use the AE native camera for preview and final render of the current scene. For more information about working with presets and other common controls, Click Here.
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BCC filters come with a library of factory installed presets plus the ability to create your own custom presets and preview them with the BCC FX Browser™.īCC filters also include common controls that configure global effect preferences and other host-specific effect settings.
