


Learning to control the Imp's recoil is crucial for Imps to deal damage efficiently.Īlso, When you eject your mech if your gravity grenade is charged use it on your mech if plants are near. This makes it much harder to hit plants, especially since with no control, the Imp's shots are extremely inaccurate. When firing your primary weapon, your shots will quickly raise in elevation. While the Imp can deal a lot of damage very quickly, the Imp suffers from great recoil. Chompers (with the exception of the Yeti Chomper) are helpless when caught by a Gravity Grenade as long as you stay out of their bite range. Gravity Grenade can also be used defensively to stop a plant from chasing you, but only use this strategy when in grave danger. Some classes like Foot Soldier or Super Brainz can easily use some of their abilities to quickly Vanquish the plants in this state. The best time to execute a Gravity Grenade is near other zombies, as they will be able to help defeat the captured plants. Use Gravity Grenade if you want to set up a group of large plants into one bunch. Alternatively, Gravity Grenade them if they are in Ball Form, as they are unable to fight back, Double jump as the Citron is going to smash into you. If you want to fight a Citron, take caution of Spin Dash, as it can vanquish you if you have less than 50 health. Citron has many abilities that can render Imp's abilities useless. If you accidentally start a skirmish with a group of plants, use Impkata while trying to find an escape.Īs an Imp, Citrons will always be your worst nightmare. A good way to get Vanquishes is to ambush your target from behind and avoid fighting large groups of plants.

The Imp's low health makes it very easy for plants to vanquish you. As the Imp, make sure you keep moving and jumping whilst shooting. The Imp is a glass cannon in every sense of the phrase- he does a lot of damage, but he can't take damage very well. It's time to set your butt boosters to overdrive as you spin uncontrollably with both Imp Blasters blazing. When the going gets tough, summon your massive Z-Mech to even the score, and then some. Utilizing crazy future technology, the Gravity Grenade sucks Plants towards its epicenter while lifting them off the ground! It is a fast firing weapon that can fire up to 35 ammo before having to reload. The Imp's primary weapon is the Imp Blaster. This little guy wields dual, rapid-fire Imp Blasters and can call in the massively powerful Z-Mech. Don't tell him that though, he's just having a good time." " Harnessing illicit future butt technology, this little Imp and his Z-Mech may just be the key to victory in the Battle of Zomburbia.

Two automatic Imp Blasters don't hurt either. The smallest and most agile of the zombies, Imp can double-jump, hover, and giggle his way to victory. 7.4 Trouble in Zombopolis: Part Two DLC.7.3 Trouble in Zombopolis: Part One DLC.
